Ai for 3D Pipelines
I use Artificial Intelligence to make assets for use in Real-Time 3D Animation. I seek to keep as much control over each step of the pipeline as possible.

Ai generated zombie model & texturing, rigged & fully animated.


Pose of Generated 3D Model Determinable with Reference.

ComfyUI Workflow for Generating Textures & UV Maps

Model can be Easily Re-Textured by Altering Prompts. Here I Turn the Old Gentleman into a Zombie.

Here I Re-Texture the Zombie into a Young Man.

I can also Generate Environmental Assets like Mountains & Houses.

Fully Ai Generated Zombie Character in Unreal Engine- Ready for Real-Time.

Fully Ai Generated House and Mountains

Ai Generated Model.

Ai Generated Textures.

Fully AI Generated.

Fully AI Generated.

All of these Unreal Engine Assets were Ai Generated.

Fully AI Generated.

Fully AI Generated.